Finding and Fixing Bugs
This week I continued working towards the next milestone while simultaneously finding some bugs with existing functionality and taking care of them.
Milestone Tasks
I finally updated the roadmap this week with the tasks I'm aiming to include in the 1.2 update. The deliverables are as I described last week along with fixes and improvements that will be added on an ongoing basis as I find them.
As for completed milestone tasks, I'm still mainly focused on the implementation of randomization. I was able to get full implementation done for Asteroids, Gas Giants, and Ring Systems. While completing each of these tasks however, I found some bugs with the functionality of the systems. Many of the bugs had simple solutions. Like the issues with asteroids were resolved by pausing the asteroid Niagara systems a frame after they were spawned. I also managed to complete the polish task for the overview camera which went off without a hitch. I'm glad I made time for it too because it makes the overview camera feel just that much more intentional.
Fixes
I still plan to continue with these fixes next week, and the stretch goal is to have the full solar system randomization working by the end of the week (fingers crossed!)
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