Python & Planets
This week I enabled python in the project and I've begun the process of adding randomization to the planets. Python I wanted to enable python scripts for the project because I knew that Unreal supports it, but I've never tried it. It's also been a while since I used Python and I wanted an excuse to use it again. The simplest use-case I could think so use it for was to generate the skybox texture. This would involve interfacing with the editor world, accessing actors from the world, and executing preexisting C++ code on said actor. All basic building blocks of things I may want to do in the future. I began by following the official Unreal docs , and I was able to get it up and running relatively quickly. I did hit a small snag in getting PyCharm to recognize the interpreter that comes with the engine. But of course I wasn't the first to have this issue and as always the forums were able to guide me through it. Once I had the interpreter a...