Release 1.2!
Today marks the release 1.2 of Mini Solar System! Included are backend improvements, such as the upgrade of the Unreal Engine to the latest version and improved multithreading, and user facing polish as well as the introduction of randomization. Overview I stuck to my promise and was able to release this minor update on time. I had to constantly push back against scope creep as the ideas I had started to balloon, but if I've learned anything over my time shipping games is that, left unchecked, scope creep will kill projects. The development cycle for this update was quite consistent and I am proud of that. Through taking care of obligations in my personal life, and taking care of myself, I was still able to make steady progress toward this milestone over the last two months. I felt the goals for this release were always clear and actionable. The deliverables were all things that would push the game and my own personal knowledg...