Posts

Showing posts from January, 2020

1/6-16

Jan 6 - 16     This week has been different from previous weeks. I am now splitting my time between two projects; Trespasser and the 2020 Creative Jam prototype. So far this has been a 75/25 split of my time; Trespasser / CJ prototype.     For trespasser I have been working hard to get it done as fast as possible as I would like to finish it before the year is over. I started out the week with a new feature: the backpack. We realized it would be nearly impossible to complete the game while only being able to have two items at a time, one in each hand, so we decided that a backpack with multiple item slots would be the best fix. For the most part it was pretty easy, just attaching the item to a socket when it overlapped and attaching the backpack to the back of the player's head when they store it. The only thing really to note about this implementation was that we used an enum to store a value of what was in each slot. This was done to future proof the game for an eventual save