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Showing posts from December, 2019

10/21 - 12/9

Oct 21 - Dec 9     A lot of time has passed since I have explained what I have been doing. Many things have happened over the last month and a half. I have worked on the AI monster, the environment, VR physics, optimization, and about all other pieces of game-play for Trespasser. 1) AI     The major changes and challenges here had to do with just being able to see what the monster is actually doing. The VR display cuts off important AI variable values when in VR mode. This means that many print strings and  draw debugs were used to visually comprehend what the monster was thinking. There weren't any game breaking issues with the monster other than the animation being  jittery and frantic at times.     I was also able to completely flesh out the different stages of the AI and his abilities at each stage. To do this there were lots of switch on Enum nodes that would dictate what the monster could do at each stage. Edit 12/12: Much of the AI system will have to be refactored in

12/11 First Deadline

Dec 11     Today was the first deadline for Trespasser. For programming, we were planning to show off the monster and other game-play elements in the dev-test world, separately from the main map that was not finished. Failures:     Upgrading the engine version 20 minutes before demo time. This was the worst mistake ever and I will never try to do it again. The reason I wanted to update to UE 4.24 was because it had enhanced the Niagara particle system (which we were looking into using while developing the fire particle on the lighter) as well as better terrain editing and a new hair simulation system (Neo said that he was interested in doing hair simulation for one of the animal carcasses). I had thought that we had already upgraded the project version on Monday when the new engine came out, but instead we had all just downloaded it and hadn't actually converted the project. We realized this when there were new meshes imported in 4.24 and the 4.23 working copies weren't ab