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Showing posts from February, 2020

Creative Jam

    We started off quite strong. Everyone had something to do and new features were being added and bugs were getting fixed every hour. The first roadblock we came to was due to networking. The first time we tried to build was about three hours in and the project packaged without any errors but many warnings, so as far as I was concerned it had succeed 100%. We noticed the problem though when we tried to open the .exe in order to test the game. It didn't. You could run the program and we could see on Task Manager that it would open then immediately close with no errors or messages or anything. We had nothing to go off and no starting point. About an hour later we had came to the conclusion  that the project had somehow messed up (based off several answers from the ue4 answer hub) and to fix it we would have to create a new one and migrate everything over. No one wanted to do this but it seemed it was our only option. Midway through migrating the project, Austen realized that one o