Summer Work (Day 1)
Full Speed Ahead
Since high-school is now officially over, I am finally able to put all my effort towards game development. There are multiple things that I plan to do to further my knowledge and experience. The first is to continue to work in a group of Warren Tech students. This will keep me learning and hopefully motivated. I also plan to learn C++ in unreal through personal projects. This will not only be vital to my career (learning C++) but also very fun as I have found past personal projects to be very entertaining as I am allowed to take the project in any direction based on what I find the most enjoyable. I also decided to go down the road of personal projects as opposed to premade tutorials because I have found over the past two years at WT that I find I learn much better that way (e.g Nexus from last year).
I have an idea for a personal project, but it's very vague. All I know is I want to do stuff with space. Being able to explore a solar system fluidly with beautiful effects. I have a few bases of inspiration for this project. The first is a video by Sebastian Lague (or really just his entire coding adventures series). He creates a gravitationally simulated solar system with a very cool way of visualising orbits. The second is an Unreal Engine demo that shows off the new sky and atmosphere systems in UE 4.25/26. They look incredible! The only road-block with this is that only some of the features that were demoed were released in the most recent version 4.25, and are planned for release with 4.26. However, this will provide me with a great incentive to build unreal from source. It will be buggy, but I would love to just be able to mess around with that atmosphere!
This personal project will be in a git repo here, the group project is yet to be announced.
Comments
Post a Comment