Corona-cation (Day 14)

Git Commit: 9004b33

"Added architecture and props, Added skeleton mesh and anim"


Added architecture and props:

    Literally just imported any finished models from our modeler and animator. I gave feedback on scale and now everything is perfect at normal scale.


Added skeleton mesh and anim:

    Part of the imported props was the skeleton mesh. I applied this to the archer character and began to give it a very simple animation blueprint. This AnimBp only has three states: Idle, Walking, or Shooting. The idle and walking worked just fine but the attacking gave me some problems. 
    I had not planned well for this so now I had to figure out a way to know if the BT is attacking. I did this with a simple boolean that the AnimBp would check. I figure there's a better way to do this in the future, but this is all I had for now. After I had the boolean I had to allow the clients to be able to see it as the host (server) is the only thing that runs the AI. I solved this by creating a replicated bool, set by the authority, on the character BP based on the BT bool. I learned this method from a personal multiplayer project that I was running before this project. 



Additional notes:


  • I have been trying to get the git integrated with slack so everyone will get updates when something happens. 
  • I am making a list of all numeric values needed for AI for the designers to make the monsters more efficiently

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