Corona-cation (Day 21)
First game of the year released
Today we finished our submission for the "Step Back" game jam. We expect to continue working on it but the game jam version is now released. It includes seven levels with multiple types of puzzles that get progressively more difficult.
I only did a few things today on the game to round out the features. The biggest one was fixing a small bug where if an object (door, stairs, etc.) could be activated by multiple buttons, the object would always be deactivated in reverse time. This was because one of the activation objects would not be interacted with and while reversing would always be setting 'deactivated'. I fixed this by adding a check to see if the value had changed and only set the activation state if it was changed.
I also found a humorous bug that would allow the player to fly. The premise is that if you have a pick-up cube you can pick it up while it's underneath you then lift it up and fly on the box. Similar to source engine prop flying. I will be fixing this in the future but for now it's a feature.
The last things I did was to run through the game with the other teammates watching and change some small things like level times, lighting, and prop positions.
(I swear I'll get videos one of these days)
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