Progress Update #37
The Organizational Update This sprint was focused on making organizational changes to the game. Both on the front-end and the back-end. Front-End The changes here consisted of improvements to the layout of the "Bodies" tab of the overview. The first two came as suggestions from the closed beta. Copy/Pasting Noise Layers With all of the different parameters in a noise layer it can take some time to get exactly the result you want. To mitigate the amount of re-typing values by hand I implemented the ability to copy and paste these values. The overview of the system is essentially that when you hit copy the game will store a reference to that noise layer. When you paste then it will replace the noise layer struct with one created one to one from the copied noise layer. Duplicating Bodies The other suggestion from the beta was to be able to duplicate entire bodies. This would help if the player is making lots ...