Corona-cation (Day 19)

Git Commit: 439d000

Git Commit: b2162a7

"Finished timer and added post process effect" & "Added time reversable cubes"


    Today took a bit of a turn from what I expected yesterday. I thought I would be working more on the multiplayer system for top-down game, but instead I started work on a game jam project. The theme being "Step back" our team decided on a puzzle game where time steps back every so often, helping or hindering you as the player. 
    I took on the job of doing the time mechanic. As far as I know, the only objects that will reverse will be the boxes. The boxes reversing will in turn activate or deactivate pressure plates opening/closing doors etc. 
    Today I started a first person project and added the timer and the boxes. The timer was very simple and is controlled by the level blueprint. It loops a timer and the timer on the player's screen will follow that timer, getting remaining time if time is going forward, and elapsed time if time is reversing. When the timer loops it will also change a post process effect volume. I plan to make the transition smoother in the future but for now it just snaps. 
    The boxes were entirely handled by this video. I don't like how much data it stores, it stores the transform of the box every tick, so in the future I would like to find a better way to do it. Maybe checking if the position has changed enough from last frame could be a start? We'll see. 


First video is when I had just finished the timer at the top of the viewport and the post process change
Second video is when I had finished the reversable cubes
Last video is a test of multiple cubes




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