Corona-cation (Day 13)

Git Commit: 3d3319b

"Fixed video settings, Added sharpshooter collateral hits, Changed AI MoveTo task"


Fixed video settings:

    This was just because I realized the reverting video settings function was not working. I found that if you wanted to revert the fullscreen mode or whatever in a packaged game it wouldn't work. This ended up being because you have to "Confirm video settings" in order to revert to them. By doing this I also figured out that these settings work differently in a packaged game versus the in engine simulation.

Added sharpshooter collateral hits:

    I thought of this when I was showing friends the progres of the game. that it would be cool if you could shoot through multiple enemies at once. I implemented this by just doing a multi hit line trace and damaging each enemy with decreasing damage with each layer.

Changed AI MoveTo task:

    I was wanting to do this for quite awhile but I finally got around to it today. I basically just checked if the incoming MoveTo var is an actor. If it is then you "Move to actor" and if not the it will "Move to location"



Git status:

    Today I also fixed the "problem" with the git repo. After I committed the Plague Doctor from the detached head state and added then merged a branch, I wasn't able to push. I was still able to commit to local, but whenever I pulled up the push dialogue it wouldn't give me any local branch to push. Knowing this was the problem I did a quick escapade through google and stack overflow. Eventually I found this was a common problem that Atlassian hasn't addressed for over a year. The solution that ended up working for me was to just use the command line to push. Not ideal but I can live with it.

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