Progress Update #33
Menus & Collision This week was a real roller coaster. After trying to put a dent into the backlog work from last week and trying to get all of this week's tasks done, I managed to get a lot of it done and am one step closer to the closed beta. Options Menu The first menu that I wanted to implement was the settings or options menu. The goal for this was basically just to have a place to set display settings without having to use console commands. I was able to shortcut this process by copy/pasting the options menu from a previous Unreal Engine game that I had worked on with the working title "Top Down Game". This version of an options menu had all of the display settings I wanted as well as colorblind options which are always nice to have when it's a built in feature of the engine. I did find though that the framerate limiter option wasn't working for some reason. I was able to get around this by using the console command t.MaxFPS ...